No More Heroes Makes The Leap to HD

2008 saw the release of No More Heroes for the Nintendo Wii, a bold game from the Suda51 team. While other developers were releasing party games and shovelware, Suda51 brought us a game that had a bit of everything, retro appeal, pop culture references, and more importantly a game that was made for teenagers and adults.
Unfortunate for many hardcore gamers out there who steer clear of the Wii’s kiddie appeal you all missed out on what really was a unique title that truly needs to be played to understand and appreciate it.
Rumours have been circulating for a while now that Suda51 wanted to bring the next installment of the series to HD consoles such as the Xbox 360 and the PS3, but those rumours have some substance now with the announcement of No More Heroes: Heroes Paradise, a prettier version of the Wii original launching for the PS3 and Xbox 360.
Texture quality has been ramped up, more pixels crammed in and advanced lighting techniques will make this play like a dream on the more powerful consoles. Launch date has been stated as 25th of Feb 2010 in Japan, but still waiting for a North American and European release date to be confirmed.
The question is will they censor it like they did for the Wii version in Australia. While American and Japanese audience members had sprays of blood across the screen due to Australia’s harsh censorship laws we only saw black squares as enemies were killed. While this was in no way detrimental to the overall experience of the gameplay, the fact the OFLC is so in inconsistent when it comes to these matters, I wouldn’t be surprised if the gore is re-instated on the Xbox 360 and PS3 versions.
Bioshock 2 Collectors Edition Swag

Bioshock is my favourite game of this generation, so I was already pretty damn excited for the second installment, but after seeing the great swag that comes with the Collectors Edition I’m jumping up and down like a school girl.
As announced on The Cult of Rapture the Collectors Edition will cost approximately $99.99USD for the Xbox 360 and PS3 versions, and $89.99USD for the PC. That’s a fair bit of coin, but you also get a fair bit of swag including…
* BioShock 2
* Vinyl 180g LP featuring the orchestral score from the original BioShock
* CD containing the BioShock 2 orchestral score
* A 164 page 8-inch x 11-inch hardbound artbook chock full of developer commentary
* Three posters featuring vintage ads from Rapture (rolled)
Of course you’ll need a record player to hear that Vinyl glory, but regardless it would make a fitting decoration for any bedroom or den. The collectors edition will ship the same day as the normal version of the game, which is set for a Feb 9th 2010 release. 2K Games have said that this is a single production type deal, so get your pre-orders in early.
Unsure if this will ship to Australia.
New Super Mario Bros. Wii Review
New Super Mario Bros. Wii Review
Written By Stephen Heller
In 1985 a game launched on the Nintendo Entertainment System (NES), a game that would create a legacy and change gaming forever. It was simple, yet challenging and most of all, fun. You controlled the character Mario through a series of levels plagued with mushrooms, flying turtles and some hectic platforming. Since that game Mario has been in a number of adventures, most recent have been in the 3D realm. What New Super Mario Bros. Wii does is amazing, it takes the formula of that very first Mario adventure, brings in ideas from all of his subsequent quests, and adds in enough new to make this formula not only reek of nostalgia, but feel fresh at the same time. The question is, will this game reach out to a new generation of Mario gamers, or does it only appeal to those veterans who are drawn in by the nostalgia factor? Let’s find out…

New Super Mario Bros (NSMB) is a return to a 2D platform as we run and jump our ways from the start of a level to the flag, taking out a multitude of familiar foes out along the way with a few new surprises to keep the player on their toes. It’s the simplicity of the goal, get from point A to point B that makes this game instantly accessible to any player, it’s objective is so simple that Grandma could sit down and have an idea of how to complete the objective. Accessible doesn’t mean easy, NSMB does it’s best to keep you challenged, right to the end of its 8 worlds.
Due to the games difficulty, and more notably, to keep a level playing field for those new to the series, Nintendo have hatched a new idea called the “Super Guide”. If you have died eight times on a level, next time you load it up a Green “!” box will appear. Hit this box and you will be able to watch Luigi strut his stuff through the level, effectively showing you how to complete the part you keep dying on. It’s a great feature for those who are new to the series, but veterans will most likely steer clear from it all together. It’s not forced upon the player, which means it’s your own choice to use it.
Where NSMB truly shines is the intergration of multiplayer which has the potential to cause friendships to end, family quarrels and bring out your inner jerk in the best kind of way. Each player controls a character as you make your way through the main game, either helping each other out, or competing for overall supremacy. There are sections where co-operation is paramount, utilizing features such as the grab and lift mechanic, effectively lifting a fellow player onto your shoulders, and the ability to throw them towards that hard to reach power-up, or a lava pit to teach them a lesson, whichever may apply to the situation. There is no better feeling than having a friend betray you, only for you to get a lucky wall jump to save yourself and you get a chance to exact revenge. This is some of the best fun you’ll have on your Wii, period.

The four characters on offer are Mario, Luigi or Toad (blue or yellow) which is a little disappointing. All four characters have the same abilities, yet it can be confusing if both toads grab an invincibility star as they flash the same multicolored pattern. Overall the dynamic works well. If one player dies they re-appear in a floating bubble and will re-join the game when another player tags them in. If all four players manage to die at the same time, sorry lads but you’ll need to restart the level. It’s a great way to bring tensions up, especially in those ultra-hard stages and you all have hardly any lives left.
For those of you who are veterans to the 1985 classic you should feel right at home when it comes to the control scheme of NSMB. Holding the Wii remote sideways and using the 1, 2 and D-Pad for the majority of the gameplay mechanics, with a few waggle motions to make it fill the Wii game obligations. A small shake of the remote will have your character pull of a spin-jump, which is handy when equipped with a Flower power-up as it will shoot out in opposite directions, potentially protecting you from incoming foes. The other motion control is a simple tilt action, used to swing platforms and tilt cannons used within the game. They integrate into the gameplay well and don’t cause any issues.
I’m sure many gamers reading this could attest that level design in each Mario adventure has been paramount to the series success. NSMB is no exception, featuring eight worlds bursting with creativity. Each level is carefully plotted, and later levels will have you studying the environment to work out a safe passage to the end goal. It can be a split second gap that will save your life, and while you may go red in the face and clench that controller just a little too tight until you get it, the feeling of completion is a reward unto itself.
For those completionists out there NSMB features plenty of side challenges to keep you busy. Red Coins and Star coins need to be collected, Kidnapped Toads need to be saved and carried safely to the goal in some levels, and a bunch of cannons can be unlocked to shoot you to new worlds. You will be playing each level over and over again to collect everything, which is exactly what you are looking for in a Mario title.
With the addition of the already hectic four player multiplayer comes new game modes. Foot Race breathes destruction as you race across open levels, free from the time constraints of the normal game. Coin Battles pit players against each other on one screen with a series of enemies. The player with the most coins at the end wins.
This is where Nintendo should have capitalised on the potential for rivalries, whether it be the implementation of leaderboards online, or even just a ladder that stays on the home console. Once the game has ended and you want to tell your friends about your epic win, there is no proof on the console. Such a simple concept could increase the longevity of these gameplay modes, yet it is yet another opportunity missed by the developers.
Going back to the games roots, the graphics are a fantastic blend of 3D Characters, retro sprites, scrolling backgrounds creating a feeling of Super Mario World that was released on the SNES with some 3D character modeling. It very rarely departs from this presentation model, and it’s a good thing it doesn’t as the 2D playing field really makes this game feel fresh.
The soundtrack for NSMB is a perfect mix of old school and re-vamped tunes, bringing in waves of nostalgia as you hum along to familiar tunes from your childhood. The sound effects are back, with power-ups and such chiming through the Wii remote speaker which is a nice touch.
The Final Verdict
Is New Super Mario Bros. Wii the greatest Mario title to date? That’s a decision you need to make for yourself, but the fact that it’s debatable is a true testament to just how good this new addition is. Bringing in the best of series, going back to the original form as a 2D platformer, and throwing in four player mayhem brings Mario and his adventures to a whole new level. The most important ingredient is fun, and no matter who you are, you will undoubtedly have a bunch of fun with this title. Nintendo have just proven again that they are the masters of creating a game to suit a large age group.
GAMEPLAY: 9.5/10: Not much could be improved, but at times tighter controls would make things easier.
GRAPHICS: 9.8/10: The game looks gorgeous and is a perfect fit for the game.
AUDIO: 9.5/10: A perfect mix of re-vamped tunes with new twists and great sound effects
VALUE: 9.0/10: Completionists will be busy for a long time, but would have been nice to have some online
features or some sort of scoreboard for competitive play.
OVERALL: 9.7/10
Top Gaming Moments: Batman
The hype and excitement surrounding the pending release of Batman: Arkham Asylum has been getting a lot of coverage across the globe. Praise is being sung by the critics, fans are chomping at the bit to get their hands on the game this Thursday. To get you through the next few days, why not revisit some of Batman’s Greatest Video Gaming Moments from the years gone past?

Batman: The Video Game
Released on the Nintendo Entertainment System 1989
In the early days the NES was filled with colourful platformers such as Ice Climber, Super Mario and the like, but Batman: The Video Game was a different kettle of fish. Praised for it’s dark graphics, it’s fantastic attention to detail, fluid animations not to mention one of the most kick ass NES soundtracks ever, it still stands the test of time as not only one of the best Batman games, but one of the best platformers of the NES generation. With a variety of weapons, classic cinematics, five stages based on locations from the Burton film, and a show down with The Joker himself, what more could a Batman fan ask for?

The Adventures of Batman & Robin
Released on the Super Nintendo Entertainment System 1994
A sequel to the NES title was released to little fanfare, some gameboy titles came and went, but Konami’s The Adventures of Batman & Robin revived the series with it’s stunning graphics and gripping gameplay. Based on the ever popular animated series, the game takes place over 8 stages with a boss fight at each one, with such favourites as The Joker, Catwoman, Two-Face and many more. Backed up with some amazing features at the time including Mode 7, Reflections on the floor, and a large arsenal of weapons, this is truly a standout title in the Batman series.

Batman Vengeance
Released on the Sony Playstation 2 2001
Ubisoft tried their hand at making a Batman game that fans would love, and they did a decent job with an interesting story the furthered the series. Featuring third person platforming, combat and some sweet Batmobile sequences, Batman Vengeance deserves a mention for truly telling a story. The voice acting is top notch, and features the ever famous Mark Hamill reprising his role from the animated series as The Joker.

Lego Batman: The Video Game
Released on the Xbox 360, Playstation 3 and Nintendo Wii 2008
Everyone loves playing games in the Lego universe. After the massive successes of the Star Wars Lego and Indiana Jones Lego series, Lego Batman was released using the tested formula of bringing a certain charm to our favourite stories. With heavy weight Danny Elfman providing the score for the game (he did the music on Burton’s original Batman movie) and with the ability to play as not only Batman, but the villains in the series, it’s hard to ignore the importance of this title re-invigorating the Batman series in the minds of gamers.
Batman: Arkham Asylum
To Be Released 3rd of September 2009
Will Arkham Asylum make it on this list when it’s released this coming Thursday? Guess you’ll have to wait until I release my review later this week.
District 9 Review
District 9 was one of those movies that came out of nowhere for me. I didn’t look at any trailers, I didn’t investigate any of the hype that was surrounding the movie, and in the end I was pleasantly surprised by one of my favourite movies for 2009.
The film follows the story of Wikus van de Merwe, who is put in charge of evicting Aliens from a government run refugee camp in Johannesberg to another one south of the city.
The film is filmed like a documentary, with interviews, surveilance camera footage and retrospectives. The live action sequences are filmed on the ground as if a camera man is following the action. It can be compared to Cloverfield, but I found it was executed in a far more effective and engaging way.
The big thing for me was that the CGI wasn’t overdone. Obviously the “prawns” were fake, but they weren’t overstated and really blended in with the picture. You didn’t sit there thinking that they were simply fake CGI, infact you could find yourself relating to them.
The film obviously has ties to the ghetto situation in South Africa, the ever increasing worry of Private Military Corporations, and manages to touch on these issue in a compelling way, without bringing an obvious political agenda with it.
While it did run a little long, District 9 is easily the most original, and the best film I have seen in 2009, except of course Inglorious Basterds
OVERALL 9/10
iPhone 3Gs: Worth The Upgrade?
For those of you who don’t already have an iPhone 3G the choice is simple, go for the 3Gs. You will be signing up to a 24 month contact, so it’s worth getting the best that is available at the time. Yet for so many early adopters across Australia (or the globe for that matter) many are wondering whether to pay out their contract and upgrade to the 3Gs.
WAKE UP!First of all you will be left to pay out 12 months worth of phone contract and then turn around and sign back up for another 24 months for a phone that is marginally better. Let’s get the run-down on the features….
Better Camera – Now includes video
A compass
Up to 2 x Better Performance in some Apps
Voice Dialing features
Longer Battery Life
Wow such compelling reasons to upgrade! How often do you sit with your current 3G iPhone and think to yourself “fuck, I wish I could read my mail NOW not two seconds from now”. While the video features and autofocus camera would be nice, it’s not as if you should be using your iPhone for pivotal family snaps, and voice dialing is nice but not a feature that is necessary.
Extended battery life is a bonus, but it’s not going to warrant shelling out all that cash.
Just hold your horses for another 12 months, then we should see another new iPhone hit the market, one that feels like a brand new device, not just iPhone 3G 1.5
Transformers: Revenge Of The Fallen
Michael Bay brought us one of the biggest movies, both at the box office and pure scale with Transformers back in 2007. It was a true showcase of modern day CGI, not overdone featuring a fun and action packed adventure. Two years later we see the release of the sequel, Transformers: Revenge Of The Fallen but can Bay make another compelling movie with the Autobots and Decepticons?
I found Revenge of the Fallen to be a mixed bag. Some parts of the film were a vast improvement and really fleshed out the characters, especially Sam’s parents who really provided some of the best humor of the movie. New character Leo really stood out on screen, and even managed to steal some of the limelight from LaBeouf.
On the other hand one thing that really let the film down in my opinion was just how over the top it really was. I know many of you are sitting there thinking “how can Transformers be anything BUT over the top?” but during the first film, I never once thought to myself “wow, the Transformers look fake”. This time round there is simply TOO many transformers, hell EVERYTHING becomes a transformer in this film. Instead of having a compelling story with meticulously choreographed action scenes, this is just a blur of close up metal shots and a bunch of yelling. A lot of the time you will find yourself not even knowing who is who, and ultimately it lets the movie down.
The story is ok, Sam discovers that a sliver of the All-Spark has been residing in one of his jumpers, and upon touching it he gains the knowledge that the cube contained. The Decepticon leader plans a full scale assault on Earth and resurrects Megatron to find Sam and gain his knowledge, which will lead them to a device buried on Earth thousands of years ago. This device was built to harvest our sun, so the Decepticons can have the lifeforce to keep their race alive.
It’s a strong enough story to keep it going, with a cast that provides a lot of comedy, and manages to keep you on the edge of your seat for a portion of the movie.
The movie has a long run time, 147 minutes. I’m all for long running movies, but I constantly found myself wondering WHEN this film was going to end. It just never wound up and ran way too long.
Overall if you are a fan of the first movie you will enjoy this, but ultimately it’s just missing some of that energy that made the first movie so great.
6/10
Killing Floor Review

It seems Zombie Shooters are back in fashion this season, going hand in hand with tight situations, big guns and tension at an elite level. We’ve already seen what kind of tension can be brought out of this situation with Vavle’s smash hit Left 4 Dead, but Tripwire Interactive has tossed their hat into the ring with their latest FPS Horror title Killing Floor.
Killing Floor is set in London where the city is overrun by flesh consuming “specimens” courtesy of a biotech firms experiments. These frightening creatures have decimated the city and have killed a majority of the public. You will be filling the shoes of one of six survivors, either a soldier or police officer, as you fight for your lives and try to clean the streets of this evil one at a time. Each of the characters has a short profile trying to explain their story, but it feels forced and doesn’t contribute to the gameplay whatsoever.
The Final Verdict
It may lack that style and flair that Valve’s Left 4 Dead had, but it makes up for it in content. Killing Floor is an excellent online experience, offering a co-op experience that is just as good, just as terrifying and with more classes of enemies than its competitor. If you are sick of Left 4 Dead this is the game for you, it has enough gameplay options to keep it fresh on your hard drive for years to come.
9/10
In-depth review with scores can be found here
Wallace & Gromit’s Grand Adventures: The Last Resort

TellTale return a month later as promised with another serving of everyone’s favourite claymation duo in Wallace & Gromit’s Grand Adventures: The Last Resort. While it goes forward in leaps and bounds over the last episode, the story tends to get a little lost among the large cast, despite the episode being played out within the confines of a handful of rooms.
This episode see’s Wallace’s plans to visit the beach shot down by bad weather, so he has this fantastic idea to open up a beach resort in their own basement. Building beach resorts in your basements, albeit fun, is not cheap so the loveable duo open their house up to customers to help pay the costs. The episode can be split up into three gameplay components, the beginning will have you collecting items for the resort, the second will have you keeping the paying customers happy and finally a ridiculous mystery needs to be solved, which ensure hilarity.
The Final Verdict
Telltale has stepped out with another great episode for their new series, yet it seems to be lacking what the first episode had to offer. Stuck in only a few rooms, and with minimal interaction between Wallace & Gromit, who seem to take a backseat to the supporting cast, it seems a little lacking. Regardless it’s well worth the price of admission and a must have for fans or adventure gamers alike!
Overall
7.8/10
Wallace and Gromit Episode 2: The Last Resort is available from www.telltalegames.com/wallaceandgromit or the STEAM store. It will launch on Xbox Live in the next few weeks
Full review can be found here with screenshots/in depth review points and scores

The hotly anticipated Operating System dubbed Snow Leopard has finally hit shelves for Mac consumers across the globe. With it’s competitor Windows 7 sitting right behind it, how does the new OS X hold up?