iPhone 3Gs: Worth The Upgrade? June 25, 2009
Posted by agitatedhellerphant in Tech Reviews.Tags: Apple, Australia, Communications, Iphone, Ipod, Mobile, Optus, OSX, Phones, Steve Jobs, Telstra
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For those of you who don’t already have an iPhone 3G the choice is simple, go for the 3Gs. You will be signing up to a 24 month contact, so it’s worth getting the best that is available at the time. Yet for so many early adopters across Australia (or the globe for that matter) many are wondering whether to pay out their contract and upgrade to the 3Gs.
WAKE UP!First of all you will be left to pay out 12 months worth of phone contract and then turn around and sign back up for another 24 months for a phone that is marginally better. Let’s get the run-down on the features….
Better Camera – Now includes video
A compass
Up to 2 x Better Performance in some Apps
Voice Dialing features
Longer Battery Life
Wow such compelling reasons to upgrade! How often do you sit with your current 3G iPhone and think to yourself “fuck, I wish I could read my mail NOW not two seconds from now”. While the video features and autofocus camera would be nice, it’s not as if you should be using your iPhone for pivotal family snaps, and voice dialing is nice but not a feature that is necessary.
Extended battery life is a bonus, but it’s not going to warrant shelling out all that cash.
Just hold your horses for another 12 months, then we should see another new iPhone hit the market, one that feels like a brand new device, not just iPhone 3G 1.5
Transformers: Revenge Of The Fallen June 25, 2009
Posted by agitatedhellerphant in Movie Reviews.Tags: Autobots, Bumble Bee, Decepticons, Hasbro, Megan Fox, Megatron, Michael Bay, Movies, Optimus Prime, Shia LaBeouf, Steven Speilberg, Transformers, Transformers Revenge Of The Fallen
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Michael Bay brought us one of the biggest movies, both at the box office and pure scale with Transformers back in 2007. It was a true showcase of modern day CGI, not overdone featuring a fun and action packed adventure. Two years later we see the release of the sequel, Transformers: Revenge Of The Fallen but can Bay make another compelling movie with the Autobots and Decepticons?
I found Revenge of the Fallen to be a mixed bag. Some parts of the film were a vast improvement and really fleshed out the characters, especially Sam’s parents who really provided some of the best humor of the movie. New character Leo really stood out on screen, and even managed to steal some of the limelight from LaBeouf.
On the other hand one thing that really let the film down in my opinion was just how over the top it really was. I know many of you are sitting there thinking “how can Transformers be anything BUT over the top?” but during the first film, I never once thought to myself “wow, the Transformers look fake”. This time round there is simply TOO many transformers, hell EVERYTHING becomes a transformer in this film. Instead of having a compelling story with meticulously choreographed action scenes, this is just a blur of close up metal shots and a bunch of yelling. A lot of the time you will find yourself not even knowing who is who, and ultimately it lets the movie down.
The story is ok, Sam discovers that a sliver of the All-Spark has been residing in one of his jumpers, and upon touching it he gains the knowledge that the cube contained. The Decepticon leader plans a full scale assault on Earth and resurrects Megatron to find Sam and gain his knowledge, which will lead them to a device buried on Earth thousands of years ago. This device was built to harvest our sun, so the Decepticons can have the lifeforce to keep their race alive.
It’s a strong enough story to keep it going, with a cast that provides a lot of comedy, and manages to keep you on the edge of your seat for a portion of the movie.
The movie has a long run time, 147 minutes. I’m all for long running movies, but I constantly found myself wondering WHEN this film was going to end. It just never wound up and ran way too long.
Overall if you are a fan of the first movie you will enjoy this, but ultimately it’s just missing some of that energy that made the first movie so great.
6/10
Killing Floor Review May 29, 2009
Posted by agitatedhellerphant in Game Reviews.Tags: Computer, Floor, Games, Half-Life, Killing, Left4Dead, PC, Reviews, STEAM, Valve, Windows
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It seems Zombie Shooters are back in fashion this season, going hand in hand with tight situations, big guns and tension at an elite level. We’ve already seen what kind of tension can be brought out of this situation with Vavle’s smash hit Left 4 Dead, but Tripwire Interactive has tossed their hat into the ring with their latest FPS Horror title Killing Floor.
Killing Floor is set in London where the city is overrun by flesh consuming “specimens” courtesy of a biotech firms experiments. These frightening creatures have decimated the city and have killed a majority of the public. You will be filling the shoes of one of six survivors, either a soldier or police officer, as you fight for your lives and try to clean the streets of this evil one at a time. Each of the characters has a short profile trying to explain their story, but it feels forced and doesn’t contribute to the gameplay whatsoever.
The Final Verdict
It may lack that style and flair that Valve’s Left 4 Dead had, but it makes up for it in content. Killing Floor is an excellent online experience, offering a co-op experience that is just as good, just as terrifying and with more classes of enemies than its competitor. If you are sick of Left 4 Dead this is the game for you, it has enough gameplay options to keep it fresh on your hard drive for years to come.
9/10
In-depth review with scores can be found here
Wallace & Gromit’s Grand Adventures: The Last Resort May 28, 2009
Posted by agitatedhellerphant in Game Reviews.Tags: Windows, Games, Microsoft, Xbox, Review, PC, 360, Wallace, Gromit, TellTale, Adventure, Live
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TellTale return a month later as promised with another serving of everyone’s favourite claymation duo in Wallace & Gromit’s Grand Adventures: The Last Resort. While it goes forward in leaps and bounds over the last episode, the story tends to get a little lost among the large cast, despite the episode being played out within the confines of a handful of rooms.
This episode see’s Wallace’s plans to visit the beach shot down by bad weather, so he has this fantastic idea to open up a beach resort in their own basement. Building beach resorts in your basements, albeit fun, is not cheap so the loveable duo open their house up to customers to help pay the costs. The episode can be split up into three gameplay components, the beginning will have you collecting items for the resort, the second will have you keeping the paying customers happy and finally a ridiculous mystery needs to be solved, which ensure hilarity.
The Final Verdict
Telltale has stepped out with another great episode for their new series, yet it seems to be lacking what the first episode had to offer. Stuck in only a few rooms, and with minimal interaction between Wallace & Gromit, who seem to take a backseat to the supporting cast, it seems a little lacking. Regardless it’s well worth the price of admission and a must have for fans or adventure gamers alike!
Overall
7.8/10
Wallace and Gromit Episode 2: The Last Resort is available from www.telltalegames.com/wallaceandgromit or the STEAM store. It will launch on Xbox Live in the next few weeks
Full review can be found here with screenshots/in depth review points and scores
Melbourne- A Cesspool of Degenerate Thugs? May 26, 2009
Posted by agitatedhellerphant in Australia.add a comment

Regardless of the fact I’ve grown up a Victorian citizen, I have had the pleasure of visiting every capital except Darwin in the grand country we call Australia. Don’t get me wrong, there is nothing with the quaint feelings of Adelaide, the relaxed atmosphere of Brisvagas or the hectic community that is Sydney. Still nowhere feels quite like home than the streets of Melbourne, filled with a thriving artistic community, a pumping local music scene, and just an atmosphere that I can’t seem to find anywhere else in Australia….or at least it used to….
A series of senseless acts over the past six or so months has made me, and some of the general public terrified of the once familiar and safe surroundings of one of the greatest cities in this fine country.
Constant street brawls have become a ritual weekend event around the nightclub hotspots, largely contributed to the local “Lock Out” trials that were running last year, another initiative from a naive government who believe “binge drinking” and late nightclub hours are to blame for the issues. Rising prices of “Alco Pops” have not done anything to tackle violence on our streets, well done Rudster, we are forever in your debt for that smashing idea!
Luke Mitchell was a 29 year old upstanding citizen, who helped a fellow Melbournite avoid being kicked to death, just to be assaulted a few hours later and stabbed to death. Three suspects have fled the country to Thailand, and with the tough laws on extradition in place, I’d be surprised if we ever see any justice come out of that.
Follow this with a house in the ever safe community of Melton being shot at last night, leaving it’s elderly residents scared shitless, and that’s just a mere cherry on-top of recent stabbings, bashings, shootings and murder that has been carried out over the past six months.
I’m not naive enough to think that these crimes weren’t appearing before these last six months, but there is no question that things have seemed to elevate to a new level. Is it the work of a corrupt police force? Increased gang activity? Perhaps it’s those renegade motorcycle clubs causing all the trouble, or maybe it’s the recent news that Johnny Farnham is planning a comeback tour?
Bionic Commando May 26, 2009
Posted by agitatedhellerphant in Game Reviews.Tags: 1988, Bionic, Capcom, Commando, Games, Microsoft, NES, Nintendo, Playstation, Reviews, Sony, Xbox
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The year 1988 saw the release of Capcom’s Bionic Commando on the revolutionary Nintendo Entertainment System (NES) to both critical and commercial success. It was innovative for platform/action titles in the fact that you couldn’t jump, and you needed to make use of a Bionic arm to swing your way across ledges and destroy enemies in certain ways. It stood aside from other games in similar genres and has stood the test of time. That was over twenty years ago, does the same premise offer enough to stand ahead of the pack in the current generation?
2009’s Bionic Commando takes place ten years after the events of the NES title and places the gamer back into the shoes of Bionic Soldier Nathan “Rad” Spencer. In the course of these ten years, Bionic Soldiers have been outlawed in the military and society and have either slipped through the cracks or have had their bionic augmentations removed, or worse, executed. The game jumps right into the action as we witness the detonation that obliterates Ascension City, destroying buildings, streets and of course the main population. Spencer – who has been imprisoned due to the outlaw on Bionic Soldiers is released – is sent into the combat zone to discover who is responsible for such an act.
Bionic Commando
What sets the scene for a potentially sound storyline is let down by pure B-Grade cheesiness with some of the dialogue and cutscenes. Regardless of these shortcomings, voice acting work is delivered superbly through all the characters with the stand out being our hero Spencer who is voiced by Mike Patton of Faith No More fame. Characters are brought into the story to connect it back to the original title, yet more often than not they feel forced rather than detrimental to the story progression. Overlooking all this, Bionic offers some interesting plot twists. It’s not the amazing story some might find in other games, but it’s certainly strong enough to keep you compelled to continue the adventure.
What set the first title apart from the rest was the implementation of the Bionic arm and GRIN have excelled at making the arm an integral feature of the gameplay mechanics and not just a tacked on gimmick. Spencer has been separated from his arm since his incarceration, meaning he needs to remember all of his abilities, which are taught to you along the way via checkpoints and training exercises. It’s easy to learn, but takes a little to master which is a tie back to the original game. There is a sense of accomplishment when you chain together a series of precision placed swings followed by a zip kick.
Bionic Commando
The targeting reticle turns blue when Spencer is able to use the arm to grip onto something and once you have mastered the art you will be firing off your pistol before swinging via a ledge onto a platform and then taking a moment to assess your next move. Having said that the ability to swing and grapple your way across Asscension City isn’t all roses. Falling to your doom, landing in deep water or hitting some nasty radiated spots will result in you respawing at a checkpoint, minus all the equipment you have collected along the way. This will be frustrating for some, but for fans of the original title (or last years Re-armed remake) it will be familiar territory.
The arm is used for much more than swinging around like a not so friendly neighbourhood Spider-Man. Spencer has an arsenal of attacks ranging from the effecting light or heavy punches, zip kicks which will have you attaching your arm to an enemies chest and then retracting it to kick them in the chest, kiting enemies into the air and throwing objects such as cars, blocks of concrete and even trains! All the attacks work seamlessly with the controls being accessed with some careful timing and some quick button presses.
Bionic Commando
In addition to these awesomely cool Bionic Arm attacks you will also gain access to weapons throughout your journey. Spencer is armed with a standard issue pistol which is accurate and deadly, but through weapons drops in the field you will come across grenades, shotguns, sniper rifles and the like. Unfortunately while these weapons are fun, ammo is so sparse for said weapons that the fun is short lived. It’s not a deal breaker as the arm attacks more than make up for it, but it would be wise to conserve your ammunition for when you need it.
Bionic Commando provides us with a seemingly huge concrete jungle to frolic through yet due to it’s linear gameplay it doesn’t offer enough opportunity to go exploring. Once you have passed through a section of the game there is no going back, so if you are wanting to collect all the collectable items and the like, you better check, and then check again before you move onto the next point. It’s sadly disappointing as Asscension City offers a terrific landscape to explore, yet we are constricted to the contraints of a linear pathway. It doesn’t ruin the experience as such, but it makes you wonder what we are missing out on, or what a less linear path would have provided us with.
Bionic Commando
Multiplayer is a rather forgettable experience. Featuring sixteen maps to fight with up to seven other opponents on, you’ll soon put it down after a few rounds. It’s not ground breaking, it’s no engaging, it’s not fun, it’s just there. That’s not to say there is anything wrong with it, it features your standard Deathmatch, Team Deathmatch and Capture the Flag modes, it’s just not at all compelling like the single player experience. It’s a fun time waster, but we won’t see it hitting Call of Duty or Halo online status anytime soon.
Graphically Bionic Commando is up there with the best. Assension City is littered with papers blowing in the wind, dust and particles from fallen buildings, and fantastic lighting effects at the sun sets down across the town. The game camera is rarely ever annoying and feels just right, and little features like dust covering the camera as buildings fall is a nice touch. Character models are a bit cartoonish, but that’s the setting of the game. It’s not a mega realistic title ala Gears Of War. The game manages to keep a consistent frame-rate, which is emperical to the swinging element of the title. Lagging as you were swinging at fast pace through the city would totally ruin the experience. The only time you will even notice the tiniest bit of frame-rate dip will be during some of the larger battle sequences, but it’s not enough to even really notice that often.
Bionic Commando
The city feels like it’s actually a city, not just a landscape created for the game. Buildings look tattered and used, everything is coated in dust after the explosion, buildings, the ground, cars and transport literally are crumbling all around you. My one gripe is the blatant advertising that is present throughout the city. Pepsi, nVidia, Alienware and other signs from companies litter the city, and while it has been seen before, in this pertiular title it really takes away from the experience.
As I mentioned before the voice acting is top notch, and Mike Patton provides yet another memorable character in the video game realm (See: The Darkness). Musically the title will strike a chord with veterans who will recognize some of those eight bit sounds jazzed up a little during the musical score that just suits the title perfectly.
Bionic Commando
The Final Verdict
So has twenty years been too long for Bionic Commando to have any relevance in the modern day video game world? Capcom have proved that an old classic can be turned into something modern day. While the story isn’t taken to it’s full potential and the title is extremely linear, Bionic Commando offers enough innovative, and stylish gameplay mechanics to make it worth your while.
Full Review can be read here
http://www.myps3.com.au/FeaturedReview.aspx?id=390
Little Bad Boy! February 17, 2009
Posted by agitatedhellerphant in Uncategorized.Tags: Computer, Core, Extreme, Form-Factor, Gaming PC, GeForce, GTX 280, Intel, Nvidia, PC, QX9770, RAM, Shuttle, Small
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Ever been to a LAN and think to yourself “Jeeeze I wish I had a kick ass PC that was like, a quarter of the size of this bad boy”? Well your prayers have been asnwered! Shuttle have unveiled it’s newest liquid-cooled SDXi Carbon Extreme gaming solution.
Featuring a top of the line Intel Core 2 Extreme QX9770, dual Nvidia GeForce GTX 280’s, and with enough room for up to 16GB of DDR2 this machine will easily keep up with, or dominate other PC’s in the room.
That being said it is bound to produce a bunch of heat right? That’s where Shuttle implement their new liquid cooling solution, custom built for small form-factor systems, keeping things ice cold and whisper quiet.
Price is unknown, all we know is we’d like a few here in the office The company claims this new liquid cooling solution delivers the most efficient performance in an extreme small form-factor system, while at the same time keeps it quiet even during the hottest gaming session. Cosmetics-wise, the SDXi Carbon looks decent as it’s painted in a unique-looking premium automotive level finish.
Legendary Cars Pack Drops Feb 19th February 17, 2009
Posted by agitatedhellerphant in Uncategorized.Tags: Burnout Paradise Legendary Cars Criterion Games Review Microsoft Xbox 360 Sony Playstation Back To The Future
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Burnout Paradise surely isn’t short of fantastic cars to roam that streets in. The Cagney pack brought the Hippie Wagon and the Steel Oval Racer to our streets, and the bikes back gave us some 2 wheel action. These packs were free for the masses, but that hasn’t stopped the ideas flowing over at Criterion.
Mere weeks after the launch of the first paid downloadable content, the Party Pack (review over here) Criterion are launching the Legendary Cars Pack on Feb 19th.
Inspired by classic cars from movies, the pack will bring to us The Jansen 88 Special, which seems to be inspired by Back To The Future, why with all the hovering an all. We also get behind the wheel of the Manhattan Spirit, the Carson Nighthawk and last but not least The Hunter Bootlegger.
The pack will be live on the Burnout Store on Feb 19th for Xbox 360 and Playstation 3, no word on a PC release yet.
F.E.A.R 2: Project Origin Review (PC) February 15, 2009
Posted by agitatedhellerphant in Game Reviews.Tags: F.E.A.R 2, FPS, Games, Horror, Monolith, PC, Review, Sci-Fi, Warner Bros
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In each and every wave of games that come through on the PC platform, there is always that one, must have game that will have people all over the world buying new systems, just to play the game at full spec. Quake 2 did this, Unreal did this and Crysis is still doing this. In 2006 Monolith’s horror FPS F.E.A.R was that must have game that had people buying more RAM and more graphics grunt than they could afford just to play the game in its full glory. To say F.E.A.R. 2 had a lot to live up to would be the understatement of the year and I’m happy to report it exceeds expectations.
F.E.A.R. 2: Project Origin is the sequel fans have been waiting for. It picks up all the pieces from F.E.A.R and runs with them, improving almost every aspect of the game. Visuals are outstanding, AI is still smarter than most, even if it can be a little easy for some. Backed up with a strong narrative, fantastic atmosphere and a decent multiplayer offering, this is truly the horror FPS many have been waiting for.
To read the in depth review, including scores and much more info, please check it out here
9/10
Burnout Party Pack – Worth The Coin? February 11, 2009
Posted by agitatedhellerphant in Game Reviews.Tags: 360, Burnout Paradise, Criterion Games, EA, Games, MyMedia, PC, PS3, Review, Xbox
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Criterion Games have truly gone above and beyond to support and evolve the Burnout Paradise universe. We’ve seen bug fixes and tweaks, right up to game changing elements such as Day/Night cycles and of course, the introduction of Motorbikes to the speed frenzied streets of Paradise City.
With the introduction of Burnout Paradise: The Ultimate Box for PS3, Xbox360 and PC we see the next change in the Burnout franchise, Party Mode. The Ultimate Box includes not only the previous free DLC on the disc, but also includes the Party Pack DLC. For those of you who already own the game, Criterion are asking a mere 800MS Points/$14.95 respectively. Is it worth the price of admission?
What the Party Pack brings to Burnout is a fun filled, pass the controller type scenario for up to 8 of your buddies to face off in a number of challenges. These vary from events such as longest time into oncoming traffic, the fastest time through a checkpoint race, or even as simple as landing a barrel roll. Throw in some great music, a bunch of mates and even some drinks and you are set for a night of furious competition, many laughs and a dangerous amount of sledging.
The presentation of the Party Mode is slick, and offers a real friendly, pick up and play feel that won’t scare the non-gamers off. Using the PSEye or the Xbox Vision you can take snapshots of each player which will display in the corner as they race off to complete the objective.
The only criticism I have with the Party Pack is the challenges run out to easy. With a party of 8 and a full length game of 8 challenges you will find yourself repeating the same conditions and areas over and over again. Sure it’s still fun, but would have liked to see some more variation in there.
So is the Party Pack DLC worth the coin? If you have some mates who come round and don’t cringe at the idea of playing some games and having a few drinks or just relaxing (depending on your age) then it will find a spot on the shelf right in between Rock Band and Singstar. It offers a great experience that can be enjoyed by everyone! If you mainly rock it solo, then you aren’t going to gain a lot from having the party pack